Latest Devlogs & Videos

First Look

This devlog for Cats vs. Aliens lets you take a peep at this game to learn the who, what, and why of this project.

This three-ish-minute video will give you a glimpse at some gameplay and let you know where I started and where I planned to take it way back at the beginning.  Hopefully I can avoid too much scope creep and stick to the plan!

Devlog Shorts

Yarn Ball Weapon Debacle

I added a new weapon.  It was way more powerful than intended.

Doomscrolling

I think I'm doing this right?

Infinite World Wrapping

After procrastinating too long and then spending weeks frustrated, it's working!  Now it really -feels- like a planet.

A Most Requested Feature...

I gave in to peer pressure and added something I was not going to.  At least it didn't take too long...

Main Menu Update

A quick look back at how far it's come.

Reworked Cats Animations

I spent some time polishing up the playable character assets so I can finally stop using placeholders.

Pixel Perfect Zoom!

This was an exciting breakthrough!  Now the art doesn't look funky when you zoom in while chatting with your potential allies.

The Crafting System

The crafting system has been implemented.  Now you can spend all those hard-earned resources!

Other Videos & Godot Tutorials

Learn how to get that same Pixel Perfect zoom in for Godot 3.5 that I use in Cats vs. Aliens.  There's also a GitHub project you can download to play with.
Explore the TilePipe 2 tool and how to use it to quickly create and implement a diagonal tile set in a top-down Godot 3.5 game.
Learn 3 basic rules of keeping good files structure for games, and get a sample of how the Cats vs Aliens folder structure keeps me able to work on my game even after longer periods of inactivity.
Learn the What, How and Why of Documentation Passes to improve your project's readability and save Future You a ton of headaches.